The Game, Kartenspiel, nominiert zum Spiel des Jahres 2015
NSV - - The Game - Kartenspiel: q-upnow.com: Spielzeug. The Game ist ein Ablegespiel, bei dem es auf die Kooperation in der Spielrunde ankommt. Je besser zusammengearbeitet wird, desto weniger Karten bleiben. „The Game“ besteht aus Karten; 98 Zahlenkarten, die die Werte 2 bis 99 tragen sowie je zweimal zwei „Reihenkarten“ mit dem Wert 1 bzw. Diese vier.The Game (Kartenspiel) Navigationsmenü Video
Let's Play • The Game • Anleitung + Spiel

Wenn ein Jackpot Loto 6/49 Germania Mittwoch в10. - Spielzubehör von The Game
Beschreibung Das Spiel ist der Gegner.

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Games rudy games Russian Boardga.. Sand Castle Gam.. Mit der dort abgelegten Karte muss er ihm jedoch helfen — sprich, dessen Stapel beliebig verbessern.
Hat man sich dazu entschieden, nur Karten auf die eigenen Stapel abzulegen, zieht man am Ende des Zuges zwei Karten vom Nachziehstapel, unabhängig davon, wie viele Karten man bei sich abgelegt hat.
Hat man sich jedoch dazu entschieden, eine Karte auf einen der gegnerischen Kartenstapel zu legen, dann darf man am Ende des eigenen Zuges so viele Karten vom Nachziehstapel ziehen, dass man wieder 6 Karten auf der Hand hat.
Derjenige, der als erstes alle 58 Zahlenkarten abgelegt hat, gewinnt das Spiel. Gemeinsam versuchen die Spieler hier, alle Karten auf zwei Stapeln abzulegen, wobei einer aufsteigend 1 bis 10 und der andere absteigend 10 bis 1 befüllt werden muss.
Es gibt Zahlenkarten mit den Werten von 1 bis 10 in fünf unterschiedlichen Farben. Jeder Spieler erhält 2 Handkarten. Der aktive Spieler muss in seinem Zug mindestens eine der beiden Karten gem.
Danach zieht er so viele Karten nach, bis er wieder zwei Karten auf der Hand hat. Wird eine Karte in einer Farbe auf einen Stapel gelegt, auf dem die gleiche Farbe obenauf liegt, dann darf die abgelegte Karte einen beliebigen Wert haben — es darf in diesem Fall also ausdrücklich entgegen der eigentlichen Ablegeregeln abgelegt werden.
Gemeinsam gewinnen die Spieler, wenn sie es schaffen, alle Karten auf den beiden Ablagestapeln abzulegen. Sie verlieren, sobald ein Spieler in seinem Zug keine Karte regelkonform ablegen kann.
Die Karten- und Spielgestaltung mit einer roten und schwarzen Grundfärbung mit einem angedeuteten Totenschädel auf den Zahlenkarten stammt von den Spieleillustratoren Oliver und Sandra Freudenreich.
Begründet wurde die Nominierung mit den folgenden Worten:. Mit rund Karten und wenigen Regeln erschafft Autor Steffen Benndorf eine spannungsgeladene Atmosphäre, die niemanden abschweifen lässt.
Many cards have a resource cost which must be paid to play the card. While cards generally require an action to play, some are "fast" and do not require an action to be played.
The Investigation phase is followed by the Enemy, Status and the Mythos Phase, representing the forces working against the investigators each round.
Investigators may have to deal with effects or enemies that attack their sanity, health or simply their progression towards their main goal the Act deck.
Investigators will be eliminated from a scenario if they receive horror or damage equal to their sanity or health respectively.
Investigators eliminated in this way will receive permanent mental or physical trauma. This means investigators repeatedly defeated in scenarios can become progressively weaker as the campaign progresses.
Investigators will, however, receive experience from scenarios even after defeat , which can be spent to improve each investigator's deck.
At certain points in a campaign, failure may lead to investigators being killed or driven insane. Expansions are grouped into cycles that contain a complete campaign for players to go through.
Each cycle is divided up into one deluxe expansion followed by six mythos packs. Deluxe expansions contain new investigators, about 60 new player cards, and the first two scenarios of a campaign.
Mythos packs contain about 24 new player cards and a single scenario of a campaign. They are listed below in order of release date which is also the order in which to play a cycle's campaign.
As such, a player doesn't need any other expansions to play them or encounter cards from the core box—only the investigators.
This means the card quality is generally lower than the packs shipped from overseas but Fantasy Flight Games can push these packs faster out to players at conventions or for general release.
By contrast, regions of the former West Germany had adopted a French-suited pack. At the beginning of each round each player is dealt ten cards, with the two remaining cards the so-called Skat being put face down in the middle of the table.
Dealing follows this pattern: deal three cards each, then deal the Skat , then four cards each, then three cards again "three— Skat —four—three".
In four-player rounds, the dealer does not receive any cards and skips actual play of the round. He or she may peek into the hand of one other player if allowed to do so but never into the Skat.
Dealing rotates clockwise around the table, so that the player sitting to the left of the dealer will be dealer for the next round. After the cards have been dealt, and before the deal is played out, a bidding or auction German : Reizen is held to decide:.
The goal for each player during the bidding is to bid a game value as high as their card holding would allow, but never higher than necessary to win the bidding.
How the actual game value is determined is explained in detail below and is necessary to understand in order to know how high one can safely bid.
It is possible for a player to overbid, which leads to an automatic loss of the game in question. Often this does not become obvious before the player picks up the Skat , or even not before the end of the game in question in case of a hand game, when the Skat is not picked up.
Players have therefore to exercise careful scrutiny during bidding, as not to incur an unnecessary loss. The bidding may also give away some information about what cards a player may or may not hold.
Experienced players will be able to use this to their advantage. The game value also called hand value , German : Spielwert is what the game will be worth after all tricks have been played.
It is determined not only by the 10 cards held, but also by the two-card Skat. The Skat always belongs to the declarer, and if it contains certain high cards this may change the game value.
It is therefore not possible in general to determine the exact game value before knowing the Skat.
The game value is determined by the type of the game and the game level as explained below for the suit, grand and null games.
In a suit game German : Farbspiel , one of the four suits is the trump suit. Each suit has a base value German : Grundwert , as follows:.
This base value is then multiplied by the multiplier game level German : Spielstufe or Gewinngrad to determine the game value, so:.
The multiplier game level of 1 for becoming declarer is always assumed. It is then increased by one for each of the following:. In case of a Hand game declarer does not pick up the Skat , the following special cases are allowed.
Each one increases the multiplier game level by another point:. Cards in the trump suit are ordered as follows this is important to know when counting the length of the matador's jack straight :.
As mentioned above, the cards in the Skat are to be included when determining the multiplier game level also in case of the Hand game, where the Skat is unknown until after the deal has been played out.
During bidding, each player therefore has incomplete information regarding the true game value. The final game value is calculated by multiplying the base value for the suit by the multiplier game level:.
Grand game is a special case of suit game, in which only the Jacks are trumps in the same order as in the suit game:. The base value for the grand game is 24 in the official rules.
It used to be 20 until , and many hobbyists continued to use 20 well into the postwar era. All other rules for determining game value are as in a suit game, that is, the base value of 24 is multiplied by the multiplier game level.
In the null game, declarer promises not to take any tricks at all. There is no trump suit, 10s are sorted directly above 9s, and jacks are treated as normal suit cards sorted between 10 and queen.
Thus the cards are ordered: A-K-Q-J The game values of null games are fixed, as follows:. The following examples give a player's holding and the contents of the Skat which will be unknown to all players during the bidding and explain how to derive the game value.
The multiplier game level will be 2 1 for matador's jack straight plus 1 for becoming declarer. Note that game value is dependent not only on the cards held including the Skat but also on which game is being declared and the outcome of the play.
Each holding can thus be evaluated differently by different players. A risk-taking player might be willing to declare Hand on a holding on which another player might not — these two players will therefore give different valuations to the same holding.
However, after all tricks have been played, it is always possible to determine the exact game value by combining the actual holding with the type of game and outcome of the play.
Only then it becomes apparent if declarer has won or lost if he overbid. Assuming a trump suit of hearts in a suit game, this holding will have a different valuation before and after the Skat has been examined.
With Hearts as trump, the game value will always be at least that much. Now, assuming declarer wins by taking 95 points in tricks, after having declared Hand and Schneider , the actual game value will be as follows:.
The player could have bid up to that value during the bidding. Now for the special cases: if you think you can do more than just win, you can add points for the special cases.
The highest possible multiplier game level is that is with or without four jacks and all seven cards of trump suit including those in the Skat , if any 11, plus the maximum of 7 for becoming declarer, Hand , Schneider , declaring Schneider , Schwarz , declaring Schwarz and Ouvert.
The order of bidding is determined by the seating order. Starting from the left of the dealer players are numbered clockwise: the first seat German : Vorhand , the second seat German : Mittelhand and the third seat German : Hinterhand.
In a three-player game, the dealer will be the third seat. In a four-player game the third seat will be to the right of the dealer.
Bidding starts by the player in second seat making a call to the player in first seat on which the latter can hold or pass.
If the first seat player holds, the second seat player can make a higher call or pass himself. This continues until either of the two players passes.
The player in third seat is then allowed to continue making calls to the player who has not yet passed. Bidding ends as soon as at least two players have passed.
It is also possible for all three players to pass.

Im Bereich Andere Tische warten derzeit 16 Spiele Loto 6/49 Germania Mittwoch Dich. - Navigationsmenü
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